Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | |
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Advances to: | Necrophage |
Cost: | 16 |
HP: | 33 |
Movement: | 5 |
XP: | 35 |
Level: | 1 |
Alignment: | chaotic |
ID | Ghoul Long |
Abilities: |
claws blade | 4 - 3 melee | poison |
Resistances: | |
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blade | 10% |
pierce | 30% |
impact | 0% |
fire | 10% |
cold | 40% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |